DocumentCode
1836847
Title
Correcting texture mapping errors introduced by graphics hardware
Author
Oliveira, Manuel M.
Author_Institution
Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
fYear
2001
fDate
2001
Firstpage
31
Lastpage
38
Abstract
Most rendering engines subdivide arbitrary polygons into a collection of triangles, which are then rendered independently of each other. This procedure can introduce severe artifacts when rendering texture-mapped quadrilaterals. These errors result from a fundamental limitation: the impossibility of performing general projective mappings using only the information available at the vertices of a single triangle. Texture mapping involving arbitrary quadrilaterals has practical importance in applications that use real images as textures, such as in image-based modeling and rendering. The paper presents an efficient adaptive-subdivision solution to the problem, which, due to its simplicity, can be easily incorporated into graphics APIs
Keywords
application program interfaces; computational geometry; computer graphic equipment; image texture; rendering (computer graphics); adaptive-subdivision solution; arbitrary polygons; arbitrary quadrilaterals; general projective mappings; graphics APIs; graphics hardware; image-based modeling; real images; rendering engines; texture mapping error correction; texture-mapped quadrilaterals; Buildings; Computer errors; Computer graphics; Computer science; Engines; Error correction; Hardware; Rendering (computer graphics); Solid modeling; Surface texture;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
Conference_Location
Tokyo
Print_ISBN
0-7695-1227-5
Type
conf
DOI
10.1109/PCCGA.2001.962855
Filename
962855
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