• DocumentCode
    1836847
  • Title

    Correcting texture mapping errors introduced by graphics hardware

  • Author

    Oliveira, Manuel M.

  • Author_Institution
    Dept. of Comput. Sci., State Univ. of New York, Stony Brook, NY, USA
  • fYear
    2001
  • fDate
    2001
  • Firstpage
    31
  • Lastpage
    38
  • Abstract
    Most rendering engines subdivide arbitrary polygons into a collection of triangles, which are then rendered independently of each other. This procedure can introduce severe artifacts when rendering texture-mapped quadrilaterals. These errors result from a fundamental limitation: the impossibility of performing general projective mappings using only the information available at the vertices of a single triangle. Texture mapping involving arbitrary quadrilaterals has practical importance in applications that use real images as textures, such as in image-based modeling and rendering. The paper presents an efficient adaptive-subdivision solution to the problem, which, due to its simplicity, can be easily incorporated into graphics APIs
  • Keywords
    application program interfaces; computational geometry; computer graphic equipment; image texture; rendering (computer graphics); adaptive-subdivision solution; arbitrary polygons; arbitrary quadrilaterals; general projective mappings; graphics APIs; graphics hardware; image-based modeling; real images; rendering engines; texture mapping error correction; texture-mapped quadrilaterals; Buildings; Computer errors; Computer graphics; Computer science; Engines; Error correction; Hardware; Rendering (computer graphics); Solid modeling; Surface texture;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    0-7695-1227-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2001.962855
  • Filename
    962855