DocumentCode
1837558
Title
Bridging the gap between 2D and 3D: a stream of digital animation techniques
Author
Anjyo, Ken-ichi
fYear
2001
fDate
2001
Firstpage
332
Lastpage
335
Abstract
The author presents the digital techniques and know-how that have been motivated, created and tried out through our work for cel animation. The techniques focus on extracting three-dimensional characteristics from two-dimensional images of the scene to be animated, or on merging 2D and 3D animations. Several animation examples are also demonstrated to show our practical skills, such as those for camera projection mapping for 3D structuring the 2D drawing scenes, and implicit/explicit use of 3D CG techniques for visual effects
Keywords
computer animation; graphical user interfaces; realistic images; rendering (computer graphics); 2D drawing scenes; 2D/3D animation merging; 3D CG techniques; 3D structuring; camera projection mapping; cel animation; digital animation techniques; three-dimensional characteristics; two-dimensional images; visual effects; Animation; Cameras; Character generation; Data mining; Layout; Merging; Production; Research and development; Streaming media; Visual effects;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
Conference_Location
Tokyo
Print_ISBN
0-7695-1227-5
Type
conf
DOI
10.1109/PCCGA.2001.962889
Filename
962889
Link To Document