• DocumentCode
    1837558
  • Title

    Bridging the gap between 2D and 3D: a stream of digital animation techniques

  • Author

    Anjyo, Ken-ichi

  • fYear
    2001
  • fDate
    2001
  • Firstpage
    332
  • Lastpage
    335
  • Abstract
    The author presents the digital techniques and know-how that have been motivated, created and tried out through our work for cel animation. The techniques focus on extracting three-dimensional characteristics from two-dimensional images of the scene to be animated, or on merging 2D and 3D animations. Several animation examples are also demonstrated to show our practical skills, such as those for camera projection mapping for 3D structuring the 2D drawing scenes, and implicit/explicit use of 3D CG techniques for visual effects
  • Keywords
    computer animation; graphical user interfaces; realistic images; rendering (computer graphics); 2D drawing scenes; 2D/3D animation merging; 3D CG techniques; 3D structuring; camera projection mapping; cel animation; digital animation techniques; three-dimensional characteristics; two-dimensional images; visual effects; Animation; Cameras; Character generation; Data mining; Layout; Merging; Production; Research and development; Streaming media; Visual effects;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
  • Conference_Location
    Tokyo
  • Print_ISBN
    0-7695-1227-5
  • Type

    conf

  • DOI
    10.1109/PCCGA.2001.962889
  • Filename
    962889