DocumentCode :
1837707
Title :
Efficient rendering of optical effects within water using graphics hardware
Author :
Iwasaki, Kei ; Dobashi, Yoshinori ; Nishita, Tomoyuki
Author_Institution :
Tokyo Univ., Japan
fYear :
2001
fDate :
2001
Firstpage :
374
Lastpage :
383
Abstract :
The display of realistic natural scenes is one of the most important research areas in computer graphics. The rendering of water is one of the essential components. The paper proposes an efficient method for rendering images of scenes within water. For underwater scenery, the shafts of light and caustics are attractive and important elements. However, computing these effects is difficult and time-consuming, since light refracts when passing through waves. To address the problem, our method makes use of graphics hardware to accelerate the computation. Our method displays the shafts of light by accumulating the intensities of streaks of light by using hardware color blending functions. The rendering of caustics is accelerated by making use of a Z-buffer and a stencil buffer. Moreover, by using a shadow mapping technique, our method can display shafts of light and caustics, taking account of shadows due to objects
Keywords :
computer graphic equipment; digital simulation; physics computing; realistic images; rendering (computer graphics); water; Z-buffer; caustics; computer graphics; graphics hardware; hardware color blending functions; light refraction; optical effect rendering; realistic natural scenes; shadow mapping technique; shadows; shafts of light; stencil buffer; underwater scenery; water rendering; Acceleration; Computer displays; Computer graphics; Hardware; Layout; Optical buffering; Optical refraction; Rendering (computer graphics); Shadow mapping; Shafts;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics and Applications, 2001. Proceedings. Ninth Pacific Conference on
Conference_Location :
Tokyo
Print_ISBN :
0-7695-1227-5
Type :
conf
DOI :
10.1109/PCCGA.2001.962894
Filename :
962894
Link To Document :
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