Title :
2D and 3D level-set algorithms on GPU
Author :
Tornai, G.J. ; Cserey, G.
Author_Institution :
Fac. of Inf. Technol., Pazmany Peter Catholic Univ., Budapest, Hungary
Abstract :
Locating object boundaries, modeling shapes is still an interesting and important task in many applications such as computer vision, object detection, image segmentation and tracking. In this paper we show the implementation of 2D and 3D algorithms based on the level sets using the advantages residing in today´s common GPUs. One main goal of this paper is to contribute a development and give one new local-parallel implementation of a fast level set based algorithm via the locally organized processing elements and memory. This algorithm can model and detect any object with arbitrary complex shape and can be applied to situations where no or very few a priori information is available. Our accelerated implementation can handle more initial curves and surfaces which can fuse or merge according to the requirements. This might be a good base to achieve fast and robust detection, segmentation or tracking in medical or autonomous tasks.
Keywords :
computer graphic equipment; coprocessors; object detection; parallel algorithms; 2D level set algorithm; 3D level set algorithm; GPU; arbitrary complex shape; fast level set based algorithm; local parallel implementation; object boundary location; organized processing element; Acceleration; Application software; Biomedical imaging; Computer vision; Fuses; Image segmentation; Level set; Object detection; Robustness; Shape;
Conference_Titel :
Cellular Nanoscale Networks and Their Applications (CNNA), 2010 12th International Workshop on
Conference_Location :
Berkeley, CA
Print_ISBN :
978-1-4244-6679-5
DOI :
10.1109/CNNA.2010.5430314