• DocumentCode
    1839154
  • Title

    Motivating the Adoption and Usage of Corporate Web 2.0 Systems Using Fitness Gamification Practices

  • Author

    Blagov, Evgeny ; Simeonova, Boyka ; Bogolyubov, Pavel

  • Author_Institution
    Inf. Technol. in Manage. Dept., St. Petersburg Univ., St. Petersburg, Russia
  • fYear
    2013
  • fDate
    15-18 July 2013
  • Firstpage
    420
  • Lastpage
    427
  • Abstract
    One of the main problems of introducing corporate Web 2.0 systems in organizations is the problem of low motivation of the employees to adopt and use these systems, caused by the fact that introduction of corporate Web 2.0 is usually an initiative not of the employees, but of the senior management of the company. However, one of the most crucial conditions of success in introducing such systems is the interactivity of the employees´ usage of the systems, which can potentially be stimulated by applying the gamification practices. Among different areas of gamification practices, we think that the fitness gamification area has interesting experience for motivating the employees to adopt and use the corporate Web 2.0 systems, as most prominent fitness gamification projects are based on Web 2.0 technologies themselves. On the basis of fitness gamification projects experience we suggest and analyze a set of metrics that can be used for assessing and rewarding the employees´ individual and collective activity in sharing and creating knowledge via the corporate Web 2.0 systems. The analysis results in recommendations to use such metrics as amount of specific types of knowledge shared or created via the corporate Web 2.0 system, uniqueness of the knowledge shared via the corporate Web 2.0 system and uniqueness of the knowledge created via the corporate Web 2.0 system.
  • Keywords
    Internet; interactive systems; organisational aspects; personnel; corporate Web 2.0 systems; employees usage; fitness gamification; interactivity; Companies; Educational institutions; Games; Knowledge engineering; Measurement; Mobile communication; Web 2.0; corporate Web 2.0; gamification; knowledge creation; knowledge sharing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Business Informatics (CBI), 2013 IEEE 15th Conference on
  • Conference_Location
    Vienna
  • Type

    conf

  • DOI
    10.1109/CBI.2013.68
  • Filename
    6642910