• DocumentCode
    1839396
  • Title

    Study on the Virtual Natural Landscape Walkthrough by Using Unity 3D

  • Author

    Jiang Jie ; Kuang Yang ; Shen Haihui

  • Author_Institution
    Inst. of Educ., Jiang Xi Sci. & Technol. Normal Univ., Nanchang, China
  • fYear
    2013
  • fDate
    21-23 June 2013
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    This paper describes the use of this 3D virtual reality engine of making natural landscape walkthrough. It explains the methods of making the sky, topography, trees and flowers, water of nature common things in Unity 3D, and expound Unity 3D software has quick and convenient advantage in making of virtual roaming, at last, it emphasise the pursuit for realistic scene is more important than the scene optimization under the condition of current level of computer.
  • Keywords
    solid modelling; virtual reality; 3D virtual reality engine; Unity 3D software; virtual natural landscape walkthrough; virtual roaming; Color; Production; Reactive power; Software; Solid modeling; Surface texture; Three-dimensional displays; unity 3D; virtual natural landscape; walkthrough;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational and Information Sciences (ICCIS), 2013 Fifth International Conference on
  • Conference_Location
    Shiyang
  • Type

    conf

  • DOI
    10.1109/ICCIS.2013.9
  • Filename
    6642924