• DocumentCode
    1839755
  • Title

    Software shaders in interactive environments using relief impostors

  • Author

    Clua, Esteban W G ; Feijó, Bruno ; Dreux, Marcelo ; Fonseca, Francisco

  • Author_Institution
    Dept. of Comput. Sci., Pontificia Univ. Catolica do Rio de Janeiro, Brazil
  • fYear
    2004
  • fDate
    17-20 Oct. 2004
  • Firstpage
    284
  • Lastpage
    291
  • Abstract
    This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards.
  • Keywords
    add-on boards; computer graphic equipment; data visualisation; interactive systems; lighting; real-time systems; rendering (computer graphics); 3D image-warping operations; 3D objects; CPU idle time; depth maps; effects; graphics cards; graphics pipeline; illumination models; interactive environments; real-time visualization; relief impostors; rendering; software shaders; synthesized image life cycle; Application software; Central Processing Unit; Computer applications; Computer graphics; Geometry; Layout; Lighting; Pipelines; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on
  • ISSN
    1530-1834
  • Print_ISBN
    0-7695-2227-0
  • Type

    conf

  • DOI
    10.1109/SIBGRA.2004.1352972
  • Filename
    1352972