DocumentCode
1839755
Title
Software shaders in interactive environments using relief impostors
Author
Clua, Esteban W G ; Feijó, Bruno ; Dreux, Marcelo ; Fonseca, Francisco
Author_Institution
Dept. of Comput. Sci., Pontificia Univ. Catolica do Rio de Janeiro, Brazil
fYear
2004
fDate
17-20 Oct. 2004
Firstpage
284
Lastpage
291
Abstract
This work presents an architecture for real-time visualization, which is able to render a set of 3D objects by using the CPU idle time. The objects being rendered are sent to the graphics pipeline as relief impostors. Their depth maps are used to apply 3D image-warping operations in order to prolong the life cycle of the synthesized images. While an image is within the graphics pipeline the CPU idle time is used to generate additional necessary images. With this method, it is possible to render images with special illumination models and effects that are impossible or unsuitable to be implemented with the shaders of the available graphics cards.
Keywords
add-on boards; computer graphic equipment; data visualisation; interactive systems; lighting; real-time systems; rendering (computer graphics); 3D image-warping operations; 3D objects; CPU idle time; depth maps; effects; graphics cards; graphics pipeline; illumination models; interactive environments; real-time visualization; relief impostors; rendering; software shaders; synthesized image life cycle; Application software; Central Processing Unit; Computer applications; Computer graphics; Geometry; Layout; Lighting; Pipelines; Rendering (computer graphics); Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2004. Proceedings. 17th Brazilian Symposium on
ISSN
1530-1834
Print_ISBN
0-7695-2227-0
Type
conf
DOI
10.1109/SIBGRA.2004.1352972
Filename
1352972
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