• DocumentCode
    1840242
  • Title

    An evaluation of models for predicting opponent positions in first-person shooter video games

  • Author

    Hladky, Stephen ; Bulitko, Vadim

  • Author_Institution
    Dept. of Comput. Sci., Univ. of Alberta, Edmonton, AB
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    39
  • Lastpage
    46
  • Abstract
    A well-known Artificial Intelligence (AI) problem in video games is designing AI-controlled humanoid characters. It is desirable for these characters to appear both skillful and believably human-like. Many games address the former objective by providing their agents with unfair advantages. Although challenging, these agents are frustrating to humans who perceive the AI to be cheating. In this paper we evaluate hidden semi-Markov models and particle filters as a means for predicting opponent positions. Our results show that these models can perform with similar or better accuracy than the average human expert in the game Counter-Strike: Source. Furthermore, the mistakes these models make are more human-like than perfect predictions.
  • Keywords
    computer games; hidden Markov models; multi-agent systems; artificial intelligence; first-person shooter video game; hidden semi Markov model; opponent position prediction; particle filter; Accuracy; Artificial intelligence; Clocks; Control systems; Decision making; Game theory; Humans; Particle filters; Predictive models; Statistics;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035619
  • Filename
    5035619