DocumentCode
1840242
Title
An evaluation of models for predicting opponent positions in first-person shooter video games
Author
Hladky, Stephen ; Bulitko, Vadim
Author_Institution
Dept. of Comput. Sci., Univ. of Alberta, Edmonton, AB
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
39
Lastpage
46
Abstract
A well-known Artificial Intelligence (AI) problem in video games is designing AI-controlled humanoid characters. It is desirable for these characters to appear both skillful and believably human-like. Many games address the former objective by providing their agents with unfair advantages. Although challenging, these agents are frustrating to humans who perceive the AI to be cheating. In this paper we evaluate hidden semi-Markov models and particle filters as a means for predicting opponent positions. Our results show that these models can perform with similar or better accuracy than the average human expert in the game Counter-Strike: Source. Furthermore, the mistakes these models make are more human-like than perfect predictions.
Keywords
computer games; hidden Markov models; multi-agent systems; artificial intelligence; first-person shooter video game; hidden semi Markov model; opponent position prediction; particle filter; Accuracy; Artificial intelligence; Clocks; Control systems; Decision making; Game theory; Humans; Particle filters; Predictive models; Statistics;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035619
Filename
5035619
Link To Document