DocumentCode
1840281
Title
Dynamic formations in real-time strategy games
Author
Van der Heijden, Marcel ; Bakkes, Sander ; Spronck, Pieter
Author_Institution
Maastricht Univ., Maastricht
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
47
Lastpage
54
Abstract
Current approaches to organising units in strategic video games are typically implemented via static formations. Static formations are not capable of adapting effectively to opponent tactics. In this paper we discuss an approach to organising units by learning the effectiveness of a formation in actual play, and directly applying learned formations according to the classification of the opponent player. This approach to establish so-called dynamic formations, is tested in the ORTS game environment. From our results, we may conclude that the approach to established dynamic formations can be successfully applied in actual video-game environments.
Keywords
computer games; ORTS; real-time strategy games; static formations; video games; Artificial intelligence; Automatic control; Games; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035620
Filename
5035620
Link To Document