DocumentCode :
1840339
Title :
Intelligent anti-grouping in real-time strategy games
Author :
Beume, Nicola ; Hein, Tobias ; Naujoks, Boris ; Piatkowski, Nico ; Preuss, Mike ; Wessing, Simon
Author_Institution :
Comput. Intell. Group, Tech. Univ. Dortmund, Dortmund
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
63
Lastpage :
70
Abstract :
Assembling suitable groups of fighting units to combat incoming enemy groups is a tactical necessity in real-time strategy (RTS) games. Furthermore it heavily influences future strategic decisions like unit building. Here, we demonstrate how to efficiently (offline) solve the problem of finding matches for the current enemy group(s) based on self-organizing maps (SOMs), powered by a simple evolutionary algorithm. The concept is implemented and thoroughly experimentally investigated in the RTS game Glest. We show that the offline learning is reliable and can be sped up considerably by employing a very simple substitute objective function instead of game simulations, making it a nearly universal, simple, and transparent technique.
Keywords :
computer games; evolutionary computation; self-organising feature maps; Glest; evolutionary algorithm; intelligent anti-grouping; real-time strategy games; self-organizing maps; strategic decisions like unit building; Artificial intelligence; Artificial neural networks; Assembly; Computational intelligence; Computer science; Evolutionary computation; Filters; Humans; Self organizing feature maps; Visualization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035622
Filename :
5035622
Link To Document :
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