DocumentCode :
1840394
Title :
Rapid adaptation of video game AI
Author :
Bakkes, Sander ; Spronck, Pieter ; Van den Herik, Jaap
Author_Institution :
Tilburg centre for Creative Comput., Tilburg Univ., Tilburg
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
79
Lastpage :
86
Abstract :
Current approaches to adaptive game AI require either a high quality of utilised domain knowledge, or a large number of adaptation trials. These requirements hamper the goal of rapidly adapting game AI to changing circumstances. In an alternative, novel approach, domain knowledge is gathered automatically by the game AI, and is immediately (i.e., without trials and without resource-intensive learning) utilised to evoke effective behaviour. In this paper we discuss this approach, called dasiarapidly adaptive game AIpsila. We perform experiments that apply the approach in an actual video game. From our results we may conclude that rapidly adaptive game AI provides a strong basis for effectively adapting game AI in actual video games.
Keywords :
artificial intelligence; computer games; artificial intelligence; domain knowledge; rapid adaptation; video games; Artificial intelligence; Artificial neural networks; Collaboration; Evolutionary computation; Games; Graphics; Humans; Instruments; Teamwork; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035624
Filename :
5035624
Link To Document :
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