Title :
Real-time adaptation of augmented-reality games for optimizing player satisfaction
Author :
Yannakakis, Georgios N. ; Hallam, John
Author_Institution :
Center for Comput. Games Res., IT-Univ. of Copenhagen, Copenhagen
Abstract :
A first endeavor for optimizing player satisfaction in augmented-reality games through the dasiaPlaywarepsila physical interactive platform is presented in this paper. Constructed user models, reported in the literature, map individual playing characteristics to reported entertainment preferences of augmented-reality game players. An adaptive mechanism then adjusts controllable game parameters in real-time in order to improve the entertainment value of the game for the player. The basic approach presented here applies gradient ascent to such a model to reveal the direction toward games of higher entertainment value while a rule-based system exploits the derivative information to adjust specific game parameters to augment the entertainment value. Those adjustments take place frequently during the game in small time intervals that maintain the constructed model´s accuracy. Performance of the adaptation mechanism is evaluated using a game survey experiment. Results reveal that children show a notable preference for the adaptive versus the static Bug-Smasher (dasiaPlaywarepsila test-bed) game variant even when simple adaptive approaches like the one proposed are used. The limitations and the use of the methodology as a baseline effective adaptive mechanism to entertainment augmentation are discussed.
Keywords :
augmented reality; cognition; computer games; entertainment; human factors; knowledge based systems; learning (artificial intelligence); adaptive learning; augmented-reality game; cognitive user model; entertainment preference; player satisfaction optimization; playware physical interactive platform; real-time adaptation; rule-based system; Adaptive control; Artificial neural networks; Augmented reality; Delay; Foot; Knowledge based systems; Predictive models; Programmable control; Real time systems; Testing;
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
DOI :
10.1109/CIG.2008.5035627