DocumentCode
1840581
Title
Generating diverse opponents with multiobjective evolution
Author
Agapitos, Alexandros ; Togelius, Julian ; Lucas, Simon M. ; Schmidhuber, Jurgen ; Konstantinidis, Andreas
Author_Institution
Dept. of Comput. & Electron. Syst., Univ. of Essex, Colchester
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
135
Lastpage
142
Abstract
For computational intelligence to be useful in creating game agent AI, we need to focus on creating interesting and believable agents rather than just learn to play the games well. To this end, we propose a way to use multiobjective evolutionary algorithms to automatically create populations of non-player characters (NPCs), such as opponents and collaborators, that are interestingly diverse in behaviour space. Experiments are presented where a number of partially conflicting objectives are defined for racing game competitors, and multiobjective evolution of Genetic Programming-based controllers yield pareto fronts of interesting controllers.
Keywords
computer games; evolutionary computation; learning (artificial intelligence); multi-agent systems; AI game agent; computational intelligence; diverse opponent generation; game play learning; multiobjective evolutionary algorithm; nonplayer character; Artificial intelligence; Automatic control; Collaboration; Computational intelligence; Evolutionary computation; Genetics; Humans; Length measurement; Testing; Time measurement;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035632
Filename
5035632
Link To Document