DocumentCode
18406
Title
The Xbox One System on a Chip and Kinect Sensor
Author
Sell, Johannes ; O´Connor, Patrick
Author_Institution
Electr. Eng. & Comput. Sci., Univ. of California at Berkeley, Berkeley, CA, USA
Volume
34
Issue
2
fYear
2014
fDate
Mar.-Apr. 2014
Firstpage
44
Lastpage
53
Abstract
The system on a chip (SoC) at the heart of the Xbox One entertainment console is one of the largest consumer designs to date, with five billion transistors. The Xbox One Kinect image sensor uses time-of-flight technology to provide high-resolution, low-latency, lighting-independent 3D image sensing. Together, Kinect and the SoC provide unique voice and gesture interaction with high-performance games and other entertainment applications.
Keywords
image sensors; system-on-chip; SoC; Xbox one Kinect image sensor; Xbox one entertainment console; Xbox one system on chip; consumer designs; gesture interaction; high-performance games; lighting-independent 3D image sensing; time-of-flight technology; voice interaction; Bandwidth; CMOS integrated circuits; Central processing units; Graphics processing units; Image sensors; Memory management; Multimedia communications; Program processors; Random access memory; System-on-chip; Three dimensional displays; 3D sensing; CMOS image sensor; CPU; DRAM; DSP; GPU; HDMI; MMU; PCI Express; PCIe; SRAM; SoC; digital signal processor; dynamic RAM; gesture recognition; high definition multimedia interface; memory management unit; natural user interface; peripheral component interface; static RAM; system on a chip; time of flight;
fLanguage
English
Journal_Title
Micro, IEEE
Publisher
ieee
ISSN
0272-1732
Type
jour
DOI
10.1109/MM.2014.9
Filename
6756701
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