• DocumentCode
    18406
  • Title

    The Xbox One System on a Chip and Kinect Sensor

  • Author

    Sell, Johannes ; O´Connor, Patrick

  • Author_Institution
    Electr. Eng. & Comput. Sci., Univ. of California at Berkeley, Berkeley, CA, USA
  • Volume
    34
  • Issue
    2
  • fYear
    2014
  • fDate
    Mar.-Apr. 2014
  • Firstpage
    44
  • Lastpage
    53
  • Abstract
    The system on a chip (SoC) at the heart of the Xbox One entertainment console is one of the largest consumer designs to date, with five billion transistors. The Xbox One Kinect image sensor uses time-of-flight technology to provide high-resolution, low-latency, lighting-independent 3D image sensing. Together, Kinect and the SoC provide unique voice and gesture interaction with high-performance games and other entertainment applications.
  • Keywords
    image sensors; system-on-chip; SoC; Xbox one Kinect image sensor; Xbox one entertainment console; Xbox one system on chip; consumer designs; gesture interaction; high-performance games; lighting-independent 3D image sensing; time-of-flight technology; voice interaction; Bandwidth; CMOS integrated circuits; Central processing units; Graphics processing units; Image sensors; Memory management; Multimedia communications; Program processors; Random access memory; System-on-chip; Three dimensional displays; 3D sensing; CMOS image sensor; CPU; DRAM; DSP; GPU; HDMI; MMU; PCI Express; PCIe; SRAM; SoC; digital signal processor; dynamic RAM; gesture recognition; high definition multimedia interface; memory management unit; natural user interface; peripheral component interface; static RAM; system on a chip; time of flight;
  • fLanguage
    English
  • Journal_Title
    Micro, IEEE
  • Publisher
    ieee
  • ISSN
    0272-1732
  • Type

    jour

  • DOI
    10.1109/MM.2014.9
  • Filename
    6756701