DocumentCode :
1840604
Title :
Creating a multi-purpose first person shooter bot with reinforcement learning
Author :
McPartland, Michelle ; Gallagher, Marcus
Author_Institution :
Univ. of Queensland, Brisbane, NSW
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
143
Lastpage :
150
Abstract :
Reinforcement learning is well suited to first person shooter bot artificial intelligence as it has the potential to create diverse behaviors without the need to implicitly code them. This paper compares three different reinforcement learning approaches to create a bot with a universal behavior set. Results show that using a hierarchical or rule based approach, combined with reinforcement learning, is a promising solution to creating first person shooter bots that offer a rich and diverse behavior set.
Keywords :
computer games; learning (artificial intelligence); artificial intelligence; multipurpose first person shooter bot; reinforcement learning; Artificial intelligence; Displays; Machine learning; Machine learning algorithms; Multiagent systems; Navigation; Network topology; Robots; Statistics; Testing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035633
Filename :
5035633
Link To Document :
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