DocumentCode :
1840752
Title :
A Fast and Robust Optimistic Total Order Broadcast for Online Video Games
Author :
Bernard, Samuel ; Défago, Xavier ; Tixeuil, Sébastien
fYear :
2012
fDate :
26-29 March 2012
Firstpage :
189
Lastpage :
196
Abstract :
Total order broadcast is a fundamental building block for many distributed systems. In recent online video games, players actions within a particular game instance need to follow a total order in order to ensure game consistency. The main challenge is to preserve game playable by keeping latency as low as possible. Relying on a single central server incurs high cost for the game editor and is vulnerable to denial of service attacks. For these reasons, a decentralized architecture is desirable. We present a total order broadcast protocol that is both fast and robust with no single point of failure. In its optimistic setting, it delivers message in just one step, which is optimal, and in two steps in its pessimistic setting. Our protocol can tolerate up to n/2-1 crashes where n is the number of processes in the system. When failures do occur, the latency is at worst linear in the number of consecutive crashes.
Keywords :
Internet; client-server systems; computer games; computer network security; message passing; central server; decentralized architecture; denial of service attack vulnerability; distributed systems; fast optimistic total order broadcast; game consistency; game editor; message delivery; online video games; robust optimistic total order broadcast; total order broadcast protocol; Computer crashes; Fault tolerance; Games; Protocols; Security; Servers; Synchronization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Information Networking and Applications Workshops (WAINA), 2012 26th International Conference on
Conference_Location :
Fukuoka
Print_ISBN :
978-1-4673-0867-0
Type :
conf
DOI :
10.1109/WAINA.2012.105
Filename :
6185121
Link To Document :
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