DocumentCode
1840839
Title
Ensemble approaches in evolutionary game strategies: A case study in Othello
Author
Kim, Kyung-Joong ; Cho, Sung-Bae
Author_Institution
Dept. of Mech. & Aerosp. Eng., Cornell Univ., Ithaca, NY
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
212
Lastpage
219
Abstract
In pattern recognition area, an ensemble approach is one of promising methods to increase the accuracy of classification systems. It is interesting to use the ensemble approach in evolving game strategies because they maintain a population of solutions simultaneously. Simply, an ensemble is formed from a set of strategies evolved in the last generation. There are many decision factors in the ensemble of game strategies: evolutionary algorithms, fusion methods, and the selection of members in the ensemble. In this paper, several evolutionary algorithms (evolutionary strategy, simple genetic algorithm, fitness sharing, and deterministic crowding algorithm) are compared with three representative fusion methods (majority voting, average, and weighted average) with selective ensembles (compared with the ensemble of all members). Additionally, the computational cost of an exhaustive search for the selective ensemble is reduced by introducing multi-stage evaluations. The ensemble approach is tested on the Othello game with a weight piece counter representation. The proposed ensemble approach outperforms the single best individual from the evolution and ensemble searching time is reasonable.
Keywords
deterministic algorithms; game theory; genetic algorithms; learning (artificial intelligence); search problems; Othello game; average method; deterministic crowding algorithm; ensemble approach; evolutionary algorithm; fitness sharing; fusion method; genetic algorithm; majority voting method; pattern classification; pattern recognition; search problem; weight piece counter representation; weighted average method; Computational efficiency; Counting circuits; Evolutionary computation; Fusion power generation; Games; Genetic algorithms; Pattern recognition; Performance gain; Testing; Voting;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035642
Filename
5035642
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