Title :
Transfer of evolved pattern-based heuristics in games
Author :
Bahçeci, Erkin ; Miikkulainen, Risto
Author_Institution :
Dept. of Comput. Sci., Univ. of Texas at Austin, Austin, TX
Abstract :
Learning is key to achieving human-level intelligence. Transferring knowledge that is learned on one task to another one speeds up learning in the target task by exploiting the relevant prior knowledge. As a test case, this study introduces a method to transfer local pattern-based heuristics from a simple board game to a more complex one. The patterns are generated by compositional pattern producing networks (CPPNs), which are evolved with the NEAT neuro-evolution method. Results show that transfer improves both final performance and the total learning time, compared to evolving patterns for the target game from scratch. Pattern-based transfer is therefore a promising approach to scaling up game players toward human-level.
Keywords :
computer games; knowledge based systems; board game; compositional pattern producing networks; computer game players; evolved pattern-based heuristics; human-level intelligence; local pattern-based heuristics; Databases; Encoding; Humans; Scheduling; Search methods; Testing;
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
DOI :
10.1109/CIG.2008.5035643