Title :
An influence map model for playing Ms. Pac-Man
Author :
Wirth, Nathan ; Gallagher, Marcus
Author_Institution :
Sch. of Inf. Technol. & Electr. Eng., Univ. of Queensland, Brisbane, QLD
Abstract :
In this paper we develop a Ms. Pac-Man playing agent based on an influence map model. The proposed model is as simple as possible while capturing the essentials of the game. Our model has three main parameters that have an intuitive relationship to the agent´s behavior. Experimental results are presented exploring the model´s performance over its parameter space using random and systematic global exploration and a greedy algorithm. The model parameters can be optimized without difficulty despite the noisy fitness function used. The performance of the optimized agents is comparable to the best published results for a Ms. Pac-Man playing agent. Nevertheless, some difficulties were observed in terms of the model and the software system.
Keywords :
computer games; Ms. Pac-Man; computer game; greedy algorithm; influence map model; parameter space; random global exploration; systematic global exploration; Artificial intelligence; Australia; Competitive intelligence; Computational intelligence; Greedy algorithms; Information technology; Intelligent agent; Mobile handsets; Software systems; Strategic planning;
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
DOI :
10.1109/CIG.2008.5035644