• DocumentCode
    1841020
  • Title

    Preparing for the aftermath: Using emotional agents in game-based training for disaster response

  • Author

    Djordjevich, Donna D. ; Xavier, Patrick G. ; Bernard, Michael L. ; Whetzel, Jonathan H. ; Glickman, Matthew R. ; Verzi, Stephen J.

  • Author_Institution
    Sandia Nat. Labs., Livermore, CA
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    266
  • Lastpage
    275
  • Abstract
    Ground truth, a training game developed by Sandia National Laboratories in partnership with the University of Southern California GamePipe Lab, puts a player in the role of an incident commander working with teammate agents to respond to urban threats. These agents simulate certain emotions that a responder may feel during this high-stress situation. We construct psychology-plausible models compliant with the Sandia Human Embodiment and Representation Cognitive Architecture (SHERCA) that are run on the sandia cognitive runtime engine with active memory (SCREAM) software. SCREAM´s computational representations for modeling human decision-making combine aspects of ANNs and fuzzy logic networks. This paper gives an overview of ground truth and discusses the adaptation of the SHERCA and SCREAM into the game. We include a semiformal description of SCREAM.
  • Keywords
    computer games; decision making; fuzzy logic; neural nets; storage management; Sandia Human Embodiment and Representation Cognitive Architecture; Sandia National Laboratories; University of Southern California GamePipe Lab; active memory software; artificial neural network; disaster response; emotional agents; fuzzy logic networks; game-based training; ground truth; human decision-making modelling; psychology-plausible models; sandia cognitive runtime engine; Computational modeling; Computer architecture; Computer networks; Decision making; Engines; Game theory; Humans; Laboratories; Psychology; Runtime;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035649
  • Filename
    5035649