DocumentCode
1841091
Title
Morphology independent dynamic locomotion control for virtual characters
Author
Boeing, Adrian
Author_Institution
Sch. of Comput. Sci., Edith Cowan Univ., Perth, WA
fYear
2008
fDate
15-18 Dec. 2008
Firstpage
283
Lastpage
289
Abstract
Physically based animation of virtual characters is an attractive technology for computer games. It enables characters to dynamically react to interactions with the environment. Existing dynamic simulation controllers are often complex to understand and manipulate, and so are of limited use for animators. This paper presents an extended spline-based control strategy similar to splines used in standard keyframe animation techniques. Unlike existing dynamic control strategies, this allows animators to modify the control system parameters in a manner similar to traditional kinematic animation techniques. A genetic algorithm is employed to produce the initial control parameters for the desired gait, and extend the parameters to enable sensory feedback. The controllers are simulated in a 3D environment and demonstrated for bipedal, tripedal and snake-like characters.
Keywords
computer animation; computer games; control engineering computing; genetic algorithms; motion control; virtual reality; computer games; dynamic simulation controllers; genetic algorithm; keyframe animation techniques; kinematic animation techniques; morphology independent dynamic locomotion control; sensory feedback; spline-based control strategy; virtual characters; Animation; Computational modeling; Control systems; Feedback; Genetic algorithms; Kinematics; Manipulator dynamics; Morphology; Physics computing; Spline;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-2973-8
Electronic_ISBN
978-1-4244-2974-5
Type
conf
DOI
10.1109/CIG.2008.5035651
Filename
5035651
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