DocumentCode :
1841209
Title :
An evaluation of the benefits of look-ahead in Pac-Man
Author :
Thompson, Thomas ; McMillan, Lewis ; Levine, John ; Andrew, Alastair
Author_Institution :
Strathclyde Planning Group, Univ. of Strathclyde, Glasgow
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
310
Lastpage :
315
Abstract :
The immensely popular video game Pac-Man has challenged players for nearly 30 years, with the very best human competitors striking a highly honed balance between the games two key factors; the ´chomping´ of pills (or pac-dots) throughout the level whilst avoiding the ghosts that haunt the maze trying to capture the titular hero. We believe that in order to achieve this it is important for an agent to plan-ahead in creating paths in the maze while utilising a reactive control to escape the clutches of the ghosts. In this paper we evaluate the effectiveness of such a look-ahead against greedy and random behaviours. Results indicate that a competent agent, on par with novice human players can be constructed using a simple framework.
Keywords :
computer games; software agents; agent; look-ahead; pac-man; video game; Cloning; Cognitive science; Earth; Fires; Games; History; Humans; Marine vehicles; Navigation; Switches;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035655
Filename :
5035655
Link To Document :
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