• DocumentCode
    1841209
  • Title

    An evaluation of the benefits of look-ahead in Pac-Man

  • Author

    Thompson, Thomas ; McMillan, Lewis ; Levine, John ; Andrew, Alastair

  • Author_Institution
    Strathclyde Planning Group, Univ. of Strathclyde, Glasgow
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    310
  • Lastpage
    315
  • Abstract
    The immensely popular video game Pac-Man has challenged players for nearly 30 years, with the very best human competitors striking a highly honed balance between the games two key factors; the ´chomping´ of pills (or pac-dots) throughout the level whilst avoiding the ghosts that haunt the maze trying to capture the titular hero. We believe that in order to achieve this it is important for an agent to plan-ahead in creating paths in the maze while utilising a reactive control to escape the clutches of the ghosts. In this paper we evaluate the effectiveness of such a look-ahead against greedy and random behaviours. Results indicate that a competent agent, on par with novice human players can be constructed using a simple framework.
  • Keywords
    computer games; software agents; agent; look-ahead; pac-man; video game; Cloning; Cognitive science; Earth; Fires; Games; History; Humans; Marine vehicles; Navigation; Switches;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035655
  • Filename
    5035655