• DocumentCode
    1841443
  • Title

    Improvement of a car racing controller by means of Ant Colony Optimization algorithms

  • Author

    DelaOssa, Luis ; Gamez, Jose A. ; López, Verónica

  • Author_Institution
    Comput. Syst. Dept., Univ. of Castilla-La Mancha, La Mancha
  • fYear
    2008
  • fDate
    15-18 Dec. 2008
  • Firstpage
    365
  • Lastpage
    371
  • Abstract
    The performance of a car racing controller depends on many factors. Although there are strong dependencies among these, some subproblems intrinsic to the design process can be addressed independently. Thus, if the aim is to minimize the lap time on a track, it becomes necessary to find the right trace around it and to determine the maximum speed on each stretch. This study proposes a hybrid solution to achieve this. Traces, which are described as a configuration of points the car must move towards, are found by means of an ant colony optimization algorithm, the ant system. As the maximum speed strongly depends on such traces, it must be adjusted for each one of them. In order to do this, a local search procedure is used in two ways: either when the best trace has been found, or during the search for such a trace. Results show a significant improvement with this technique in comparison with the original heuristic controller in terms of lap time. Moreover, the number of laps required for the algorithms to reach the solution makes them viable as a learning mechanism in real-time simulation environments.
  • Keywords
    automobiles; learning (artificial intelligence); optimisation; search problems; ant colony optimization algorithms; car racing controller; heuristic controller; hybrid solution; learning mechanism; local search procedure; maximum speed; real-time simulation environments; Ant colony optimization; Automatic generation control; Computational intelligence; Computational modeling; Genetic programming; Helium; Java; Learning systems; Process design; Proposals;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
  • Conference_Location
    Perth, WA
  • Print_ISBN
    978-1-4244-2973-8
  • Electronic_ISBN
    978-1-4244-2974-5
  • Type

    conf

  • DOI
    10.1109/CIG.2008.5035663
  • Filename
    5035663