DocumentCode :
1841512
Title :
Evolving neural NPCs with layered influence map in the real-time simulation game ‘Conqueror’
Author :
Jang, Su-Hyung ; Cho, Sung-Bae
Author_Institution :
Dept. of Comput. Sci., Yonsei Univ., Seoul
fYear :
2008
fDate :
15-18 Dec. 2008
Firstpage :
385
Lastpage :
388
Abstract :
AI in computer games has been highlighted recently and the importance of game platforms that support the investigation of various kinds of AI techniques increases. In this paper, we developed a real-time simulation game called dasiaConquerorpsila for providing with a better AI game platform to many AI researchers and applied it to produce a neural NPCs with layered influence maps. The layered influence map algorithm is used to analyze the situation in terms of distribution of influences between friends and enemies, while the neural network is adopted as a basic representation of the NPC. The experiment has been conducted with various factors and verified the usefulness of the proposed game platform.
Keywords :
artificial intelligence; computer games; neural nets; Conqueror; artificial intelligence game; layered influence map; neural network; real-time simulation game; Algorithm design and analysis; Artificial intelligence; Computational modeling; Computer graphics; Computer science; Computer simulation; Games; Hardware; Neural networks; Space technology;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2008. CIG '08. IEEE Symposium On
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-2973-8
Electronic_ISBN :
978-1-4244-2974-5
Type :
conf
DOI :
10.1109/CIG.2008.5035666
Filename :
5035666
Link To Document :
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