• DocumentCode
    1841795
  • Title

    A shading model for image-based object rendering

  • Author

    Clua, Esteban Walter Gonzalez ; Dreux, Marcelo ; Feijo, Bruno

  • Author_Institution
    Dept. of Comput. Sci., Pontificia Univ. Catolica do Rio de Janeiro, Brazil
  • fYear
    2001
  • fDate
    37165
  • Firstpage
    138
  • Lastpage
    145
  • Abstract
    In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location
  • Keywords
    image morphing; interpolation; rendering (computer graphics); virtual reality; billboard; complex virtual environments; image-based object rendering; shading maps generation; shading model; Cameras; Computer science; Layout; Light sources; Mechanical engineering; Pixel; Rendering (computer graphics); Runtime; Sprites (computer); Virtual environment;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2001 Proceedings of XIV Brazilian Symposium on
  • Conference_Location
    Florianopolis
  • Print_ISBN
    0-7695-1330-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2001.963048
  • Filename
    963048