DocumentCode
1841795
Title
A shading model for image-based object rendering
Author
Clua, Esteban Walter Gonzalez ; Dreux, Marcelo ; Feijo, Bruno
Author_Institution
Dept. of Comput. Sci., Pontificia Univ. Catolica do Rio de Janeiro, Brazil
fYear
2001
fDate
37165
Firstpage
138
Lastpage
145
Abstract
In order to obtain models of complex virtual environments, there are many solutions that make use of image-based rendering techniques. When using a set of images to represent an element in space as a billboard, there are some problems related with the shading calculations, once these elements are just planes in space. This article presents a new approach for shading objects represented by images, which divides the problem into two parts: the shading maps generation for an object with specific set of lights in the environment and real-time shading simulation for a specific observer point of view and object location
Keywords
image morphing; interpolation; rendering (computer graphics); virtual reality; billboard; complex virtual environments; image-based object rendering; shading maps generation; shading model; Cameras; Computer science; Layout; Light sources; Mechanical engineering; Pixel; Rendering (computer graphics); Runtime; Sprites (computer); Virtual environment;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2001 Proceedings of XIV Brazilian Symposium on
Conference_Location
Florianopolis
Print_ISBN
0-7695-1330-1
Type
conf
DOI
10.1109/SIBGRAPI.2001.963048
Filename
963048
Link To Document