DocumentCode
1841867
Title
Dynamic algorithm binding for interactive walkthroughs
Author
Pires, Pedro ; Pereira, João
Author_Institution
INESC, Lisbon, Portugal
fYear
2001
fDate
37165
Firstpage
154
Lastpage
161
Abstract
This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the present date, a huge number of acceleration techniques have been proposed, although most are geared towards a specific kind of scene. Instead of using a single, or a fixed set of rendering acceleration techniques, we propose the use of several, and to select the best one based on the current viewpoint. Thus, dynamically adapting the rendering process to the contents of the scene, it is possible to take advantage of all these techniques when they are better suited, rendering scenes that would otherwise be too complex to display at interactive frame rates. We describe a framework capable of achieving this purpose, consisting of a pre-processor and an interactive rendering engine. The framework is geared towards interactive applications were a complex and large scene has to be rendered at interactive frame rates. Finally, results taken from our test implementation are given
Keywords
interactive systems; rendering (computer graphics); software prototyping; acceleration techniques; complex scenes problem; dynamic algorithm binding; interactive rendering engine; interactive walkthroughs; real-time rendering; Acceleration; Application software; Cities and towns; Computer displays; Computer graphics; Heuristic algorithms; Layout; Pipelines; Rendering (computer graphics); Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics and Image Processing, 2001 Proceedings of XIV Brazilian Symposium on
Conference_Location
Florianopolis
Print_ISBN
0-7695-1330-1
Type
conf
DOI
10.1109/SIBGRAPI.2001.963050
Filename
963050
Link To Document