• DocumentCode
    1841867
  • Title

    Dynamic algorithm binding for interactive walkthroughs

  • Author

    Pires, Pedro ; Pereira, João

  • Author_Institution
    INESC, Lisbon, Portugal
  • fYear
    2001
  • fDate
    37165
  • Firstpage
    154
  • Lastpage
    161
  • Abstract
    This paper presents a novel approach to the real-time rendering of complex scenes problem. Up to the present date, a huge number of acceleration techniques have been proposed, although most are geared towards a specific kind of scene. Instead of using a single, or a fixed set of rendering acceleration techniques, we propose the use of several, and to select the best one based on the current viewpoint. Thus, dynamically adapting the rendering process to the contents of the scene, it is possible to take advantage of all these techniques when they are better suited, rendering scenes that would otherwise be too complex to display at interactive frame rates. We describe a framework capable of achieving this purpose, consisting of a pre-processor and an interactive rendering engine. The framework is geared towards interactive applications were a complex and large scene has to be rendered at interactive frame rates. Finally, results taken from our test implementation are given
  • Keywords
    interactive systems; rendering (computer graphics); software prototyping; acceleration techniques; complex scenes problem; dynamic algorithm binding; interactive rendering engine; interactive walkthroughs; real-time rendering; Acceleration; Application software; Cities and towns; Computer displays; Computer graphics; Heuristic algorithms; Layout; Pipelines; Rendering (computer graphics); Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics and Image Processing, 2001 Proceedings of XIV Brazilian Symposium on
  • Conference_Location
    Florianopolis
  • Print_ISBN
    0-7695-1330-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2001.963050
  • Filename
    963050