DocumentCode :
1845336
Title :
From Gamenics to Servicenics: Lessons Learned in Mobile Social Games in Japan toward Service Engineering
Author :
Yamakami, Toshihiko
Author_Institution :
Res. & Bus. Dev., ACCESS, Chiba, Japan
fYear :
2012
fDate :
26-29 March 2012
Firstpage :
352
Lastpage :
356
Abstract :
Gamenics Theory is a massive collection of know-how for improving usability and playability based on lessons learned from Nintendo video games. The author comes to recognize that many design social game design principles can be interpreted as applications of Gamenics Theory. Gamenics Theory covers the highlights of emerging social game design, however, some of the social and revenue-generating factors are not covered because Gamenics Theory was originally coined for console games. In order to facilitate a better base for service engineering, the author proposes to extend Gamenics Theory to the wider scope of service engineering. The author coins the term ``Servicenics´´ and discusses its implications for service engineering based on lessons learned in mobile social games in Japan.
Keywords :
computer games; mobile computing; Japan; Nintendo video games; console games; gamenics theory; mobile social games; revenue-generating factors; service engineering; servicenics; social game design principles; Context; Games; Human factors; Mobile communication; USA Councils; Usability; User interfaces; Gamenics Theory; mobile social game design; service engineering;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Information Networking and Applications Workshops (WAINA), 2012 26th International Conference on
Conference_Location :
Fukuoka
Print_ISBN :
978-1-4673-0867-0
Type :
conf
DOI :
10.1109/WAINA.2012.214
Filename :
6185287
Link To Document :
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