Title :
Tank War Using Online Reinforcement Learning
Author :
Andersen, Kresten Toftgaard ; Zeng, Yifeng ; Christensen, Dennis Dahl ; Tran, Dung
Abstract :
Real-Time Strategy(RTS) games provide a challenging platform to implement online reinforcement learning(RL) techniques in a real application. Computer as one player monitors opponents´(human or other computers) strategies and then updates its own policy using RL methods. In this paper, we propose a multi-layer framework for implementing the online RL in a RTS game. The framework significantly reduces the RL computational complexity by decomposing the state space in a hierarchical manner. We implement the RTS game - Tank General, and perform a thorough test on the proposed framework. The results show the effectiveness of our proposed framework and shed light on relevant issues on using the RL in RTS games.
Keywords :
Application software; Cities and towns; Computer applications; Computer science; Conferences; Humans; Intelligent agent; Learning; State-space methods; Testing; Real-Time Strategy Game; Reinforcement Learning;
Conference_Titel :
Web Intelligence and Intelligent Agent Technologies, 2009. WI-IAT '09. IEEE/WIC/ACM International Joint Conferences on
Conference_Location :
Milan, Italy
Print_ISBN :
978-0-7695-3801-3
Electronic_ISBN :
978-1-4244-5331-3
DOI :
10.1109/WI-IAT.2009.201