• DocumentCode
    1845911
  • Title

    Tank War Using Online Reinforcement Learning

  • Author

    Andersen, Kresten Toftgaard ; Zeng, Yifeng ; Christensen, Dennis Dahl ; Tran, Dung

  • Volume
    2
  • fYear
    2009
  • fDate
    15-18 Sept. 2009
  • Firstpage
    497
  • Lastpage
    500
  • Abstract
    Real-Time Strategy(RTS) games provide a challenging platform to implement online reinforcement learning(RL) techniques in a real application. Computer as one player monitors opponents´(human or other computers) strategies and then updates its own policy using RL methods. In this paper, we propose a multi-layer framework for implementing the online RL in a RTS game. The framework significantly reduces the RL computational complexity by decomposing the state space in a hierarchical manner. We implement the RTS game - Tank General, and perform a thorough test on the proposed framework. The results show the effectiveness of our proposed framework and shed light on relevant issues on using the RL in RTS games.
  • Keywords
    Application software; Cities and towns; Computer applications; Computer science; Conferences; Humans; Intelligent agent; Learning; State-space methods; Testing; Real-Time Strategy Game; Reinforcement Learning;
  • fLanguage
    English
  • Publisher
    iet
  • Conference_Titel
    Web Intelligence and Intelligent Agent Technologies, 2009. WI-IAT '09. IEEE/WIC/ACM International Joint Conferences on
  • Conference_Location
    Milan, Italy
  • Print_ISBN
    978-0-7695-3801-3
  • Electronic_ISBN
    978-1-4244-5331-3
  • Type

    conf

  • DOI
    10.1109/WI-IAT.2009.201
  • Filename
    5285131