DocumentCode
1845911
Title
Tank War Using Online Reinforcement Learning
Author
Andersen, Kresten Toftgaard ; Zeng, Yifeng ; Christensen, Dennis Dahl ; Tran, Dung
Volume
2
fYear
2009
fDate
15-18 Sept. 2009
Firstpage
497
Lastpage
500
Abstract
Real-Time Strategy(RTS) games provide a challenging platform to implement online reinforcement learning(RL) techniques in a real application. Computer as one player monitors opponents´(human or other computers) strategies and then updates its own policy using RL methods. In this paper, we propose a multi-layer framework for implementing the online RL in a RTS game. The framework significantly reduces the RL computational complexity by decomposing the state space in a hierarchical manner. We implement the RTS game - Tank General, and perform a thorough test on the proposed framework. The results show the effectiveness of our proposed framework and shed light on relevant issues on using the RL in RTS games.
Keywords
Application software; Cities and towns; Computer applications; Computer science; Conferences; Humans; Intelligent agent; Learning; State-space methods; Testing; Real-Time Strategy Game; Reinforcement Learning;
fLanguage
English
Publisher
iet
Conference_Titel
Web Intelligence and Intelligent Agent Technologies, 2009. WI-IAT '09. IEEE/WIC/ACM International Joint Conferences on
Conference_Location
Milan, Italy
Print_ISBN
978-0-7695-3801-3
Electronic_ISBN
978-1-4244-5331-3
Type
conf
DOI
10.1109/WI-IAT.2009.201
Filename
5285131
Link To Document