DocumentCode
184662
Title
Multiplayer reach-avoid games via low dimensional solutions and maximum matching
Author
Mo Chen ; Zhengyuan Zhou ; Tomlin, Claire J.
Author_Institution
Dept. of Electr. Eng. & Comput. Sci., Univ. of California, Berkeley, Berkeley, CA, USA
fYear
2014
fDate
4-6 June 2014
Firstpage
1444
Lastpage
1449
Abstract
We consider a multiplayer reach-avoid game with an equal number of attackers and defenders moving with simple dynamics on a two-dimensional domain possibly with obstacles. The attacking team attempts to send as many attackers to a certain target location as possible quickly while the defenders aim to capture the attackers to prevent the attacking team from reaching its goal. The analysis of problems like this plays an important role in collision avoidance, motion planning, and aircraft control, among other applications. Computing optimal solutions for such multiplayer games is intractable due to numerical intractibility. This paper provides a first attempt to address such computational intractability by combining maximum matching in graph theory with the classical Hamilton-Jacobi-Isaacs approach. In addition, our solution provides an initial step to take cooperation into account by computing maximum matching in real time.
Keywords
aircraft control; collision avoidance; graph theory; motion control; aircraft control; classical Hamilton-Jacobi-Isaacs approach; collision avoidance; computational intractability; graph theory; motion planning; multiplayer games; multiplayer reach-avoid games; numerical intractibility; optimal solutions; target location; Approximation methods; Bipartite graph; Games; Handheld computers; Joints; Level set; Optimal control; Computational methods; Cooperative control; Multivehicle systems;
fLanguage
English
Publisher
ieee
Conference_Titel
American Control Conference (ACC), 2014
Conference_Location
Portland, OR
ISSN
0743-1619
Print_ISBN
978-1-4799-3272-6
Type
conf
DOI
10.1109/ACC.2014.6859219
Filename
6859219
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