DocumentCode
1847426
Title
Ubiquitous 3D
Author
Pulli, Kari
fYear
2005
fDate
20-21 June 2005
Firstpage
7
Abstract
Summary form only given. A decade ago 3D graphics moved from dedicated and expensive engineering graphics workstations to normal PCs. Sophisticated graphics was now accessible to a much larger audience and developer pool than before. A similar revolution is happening right now as mobile devices such as PDAs and cellular phones have their own standard 3D APIs, high-quality color displays, and even hardware acceleration is starting to become available. This paper covers the graphics capabilities of modern mobile devices, their limitations, and graphics APIs designed for these devices. We will also discuss what is unique with mobile graphics compared to desktop graphics.
Keywords
application program interfaces; computer displays; engineering graphics; engineering workstations; mobile computing; notebook computers; solid modelling; ubiquitous computing; 3D API; PDA; cellular phone; desktop graphics; engineering graphics workstation; high-quality color displays; mobile device; mobile graphics; normal PC; ubiquitous 3D graphics; Acceleration; Cellular phones; Graphics; Hardware; Personal communication networks; Personal digital assistants; Three dimensional displays;
fLanguage
English
Publisher
ieee
Conference_Titel
Point-Based Graphics, 2005. Eurographics/IEEE VGTC Symposium Proceedings
ISSN
1511-7813
Print_ISBN
3-905673-20-7
Type
conf
DOI
10.1109/PBG.2005.194056
Filename
1500310
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