DocumentCode :
1847742
Title :
A practical structured light acquisition system for point-based geometry and texture
Author :
Sadlo, Filip ; Weyrich, Tim ; Peikert, Ronald ; Gross, Markus
Author_Institution :
Dept. of Comput. Sci., Swiss Fed. Inst. of Technol., Zurich, Switzerland
fYear :
2005
fDate :
20-21 June 2005
Firstpage :
89
Lastpage :
145
Abstract :
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination of gray code and phase-shift projections, and it is stored and processed in a point-based representation. We achieve high accuracy by careful calibration of camera, projector, and turntable axis. In addition, we make use of the projector´s calibration and extend it to a calibrated light source, allowing for a simple reconstruction of material properties for each surface point. We alternatively use a Lambertian reflectance model, or fit a Phong reflectance model to the samples under different turntable orientations. The acquisition pipeline is entirely point-based, avoiding the need of triangulation during all processing stages.
Keywords :
calibration; cameras; computational geometry; computer vision; image texture; light sources; 3D scanning system; Lambertian reflectance model; Phong reflectance model; camera calibration; computer vision; image processing; image texture; point-based geometry; projector calibration; structured light acquisition system; turntable axis; Calibration; Cameras; Geometry; Light sources; Material properties; Pipelines; Reflective binary codes; Reflectivity; Surface fitting; Surface reconstruction;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Point-Based Graphics, 2005. Eurographics/IEEE VGTC Symposium Proceedings
ISSN :
1511-7813
Print_ISBN :
3-905673-20-7
Type :
conf
DOI :
10.1109/PBG.2005.194069
Filename :
1500323
Link To Document :
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