DocumentCode :
1848647
Title :
It is not a Game, Not Even Social: New Service Engineering Paradigms from Lessons Learned in Mobile Social Games in Japan
Author :
Yamakami, Toshihiko
Author_Institution :
Res. & Bus. Dev., ACCESS, Chiba, Japan
fYear :
2012
fDate :
26-29 March 2012
Firstpage :
1270
Lastpage :
1274
Abstract :
There is an increasing visibility of mobile social games in Japan. The radical growth of item-purchasing in mobile social games is generating new hype in mobile business. The author revisits the game and social factors of the revenue-generating engines of mobile social games. The author examines the underlying principles of revenue-generating engines in mobile social games, which leads to exploration of a new framework of service engineering for a wider scope beyond game design.
Keywords :
computer games; mobile computing; purchasing; social networking (online); Japan; game design; item purchasing; mobile business; mobile social games; revenue-generating engine; service engineering paradigm; Business; Engines; Games; Internet; Mobile communication; Mobile computing; Social network services; social game design;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Information Networking and Applications Workshops (WAINA), 2012 26th International Conference on
Conference_Location :
Fukuoka
Print_ISBN :
978-1-4673-0867-0
Type :
conf
DOI :
10.1109/WAINA.2012.218
Filename :
6185424
Link To Document :
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