DocumentCode :
1849511
Title :
Importance-driven texture encoding based on samples
Author :
Tang, Ying ; Zhang, Hongxin ; Wang, Qing ; Bao, Hujun
Author_Institution :
State Key Lab. of CAD&CG, Zhejiang Univ., Hangzhou, China
fYear :
2005
fDate :
22-24 June 2005
Firstpage :
169
Lastpage :
176
Abstract :
In this paper, we present an importance-driven texture encoding algorithm based on samples. Our algorithm determines a set of samples from source texture based on combined criteria which include compression ratio, visual attention and parameterization distortion. The sample set is used to encode the majority parts of the texture. The remaining regions are then encoded by traditional compression algorithm such as vector quantization. Our method can preserve details of important areas and be extended to dynamic textures. The decoding procedure is performed entirely in programmable graphics hardware, yielding real-time frame rates. Experimental results demonstrate the efficiency and performance of our algorithm.
Keywords :
computer graphic equipment; distortion; image coding; image sampling; image texture; importance sampling; real-time systems; vector quantisation; compression algorithm; importance-driven texture encoding algorithm; parameterization distortion; programmable graphics hardware; real-time frame rates; texture mapping; vector quantization; visual attention; Chromium; Compression algorithms; Computer graphics; Decoding; Encoding; Hardware; Image coding; Rendering (computer graphics); Time factors; Vector quantization;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2005
ISSN :
1530-1052
Print_ISBN :
0-7803-9330-9
Type :
conf
DOI :
10.1109/CGI.2005.1500410
Filename :
1500410
Link To Document :
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