• DocumentCode
    1849614
  • Title

    The role of dimensional symmetry on bimanual psychomotor skills education in immersive virtual environments

  • Author

    Bertrand, Jeffrey ; Brickler, David ; Babu, Sabarish ; Madathil, Kapil ; Zelaya, Melissa ; Tianwei Wang ; Wagner, John ; Gramopadhye, Anand ; Jun Luo

  • Author_Institution
    Clemson Univ., Clemson, SC, USA
  • fYear
    2015
  • fDate
    23-27 March 2015
  • Firstpage
    3
  • Lastpage
    10
  • Abstract
    The need for virtual reality applications for education and training involving bimanual dexterous activities has been increasing in recent years. However, it is unclear how the amount of correspondence between a virtual interaction metaphor to the real-world equivalent, otherwise known as dimensional symmetry, affects bimanual pscyhomotor skills training and how skills learned in the virtual simulation transfer to the real world. How does the number of degrees of freedom enhance or hinder the learning process? Does the increase in dimensional symmetry affect cognitive load? In an empirical evaluation, we compare the effectiveness of a natural 6-DOF interaction metaphor to a simplified 3-DOF metaphor. Our simulation interactively educates users in the step-by-step process of taking a precise measurement using calipers and micrometers in a simulated technical workbench environment. We conducted a usability study to evaluate the user experience and pedagogical benefits using measures including a pre and post cognition questionnaire over all levels of Bloom´s taxonomy, workload assessment, system usability, and real world psychomotor assessment tasks. Results from the pre and post cognition questionnaires suggest that learning outcomes improved throughout all levels of Bloom´s taxonomy for both conditions, and trends in the data suggest that the 6-DOF metaphor was more effective in real-world skill transference compared to the 3-DOF metaphor.
  • Keywords
    computer aided instruction; user interfaces; virtual reality; Bloom taxonomy; bimanual dexterous activities; bimanual psychomotor skills education; calipers; cognitive load; degrees-of-freedom; dimensional symmetry role; education application; immersive virtual environment; learning process; micrometers; natural 6-DOF interaction; pedagogical benefits; psychomotor assessment tasks; training application; user experience; virtual reality applications; virtual simulation; Atmospheric measurements; Instruments; Metrology; Particle measurements; Solid modeling; Training; Bimanual interaction; dimensional symmetry; psychomotor skills education;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2015 IEEE
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/VR.2015.7223317
  • Filename
    7223317