• DocumentCode
    1849764
  • Title

    A motivational model of action selection for virtual humans

  • Author

    De Sevin, Etienne ; Thalmann, Daniel

  • Author_Institution
    Ecole Polytech. Fed. de Lausanne, Switzerland
  • fYear
    2005
  • fDate
    22-24 June 2005
  • Firstpage
    213
  • Lastpage
    220
  • Abstract
    Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be considered, as it is responsible for decision making at each moment in time. Action selection architectures for autonomous virtual humans should be individual, motivational, reactive and proactive to obtain a high degree of autonomy. This paper describes in detail our motivational model of action selection for autonomous virtual humans in which overlapping hierarchical classifier systems, working in parallel to generate coherent behavioral plans, are associated with the functionalities of a free flow hierarchy to give reactivity to the hierarchical system. Finally, results of our model in a complex simulated environment, with conflicting motivations, demonstrate that the model is sufficiently robust and flexible for designing motivational autonomous virtual humans in real-time.
  • Keywords
    computer games; decision making; real-time systems; virtual reality; action selection; autonomous virtual human; coherent behavioral plan; computer game; decision making; free flow hierarchy; hierarchical classifier system; motivational model; Animation; Application software; Computer architecture; Computer graphics; Decision making; Game theory; Hierarchical systems; Humans; Robustness; Virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2005
  • ISSN
    1530-1052
  • Print_ISBN
    0-7803-9330-9
  • Type

    conf

  • DOI
    10.1109/CGI.2005.1500419
  • Filename
    1500419