DocumentCode
1849764
Title
A motivational model of action selection for virtual humans
Author
De Sevin, Etienne ; Thalmann, Daniel
Author_Institution
Ecole Polytech. Fed. de Lausanne, Switzerland
fYear
2005
fDate
22-24 June 2005
Firstpage
213
Lastpage
220
Abstract
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be considered, as it is responsible for decision making at each moment in time. Action selection architectures for autonomous virtual humans should be individual, motivational, reactive and proactive to obtain a high degree of autonomy. This paper describes in detail our motivational model of action selection for autonomous virtual humans in which overlapping hierarchical classifier systems, working in parallel to generate coherent behavioral plans, are associated with the functionalities of a free flow hierarchy to give reactivity to the hierarchical system. Finally, results of our model in a complex simulated environment, with conflicting motivations, demonstrate that the model is sufficiently robust and flexible for designing motivational autonomous virtual humans in real-time.
Keywords
computer games; decision making; real-time systems; virtual reality; action selection; autonomous virtual human; coherent behavioral plan; computer game; decision making; free flow hierarchy; hierarchical classifier system; motivational model; Animation; Application software; Computer architecture; Computer graphics; Decision making; Game theory; Hierarchical systems; Humans; Robustness; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2005
ISSN
1530-1052
Print_ISBN
0-7803-9330-9
Type
conf
DOI
10.1109/CGI.2005.1500419
Filename
1500419
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