DocumentCode :
1849764
Title :
A motivational model of action selection for virtual humans
Author :
De Sevin, Etienne ; Thalmann, Daniel
Author_Institution :
Ecole Polytech. Fed. de Lausanne, Switzerland
fYear :
2005
fDate :
22-24 June 2005
Firstpage :
213
Lastpage :
220
Abstract :
Nowadays virtual humans such as non-player characters in computer games need to have a real autonomy in order to live their own life in persistent virtual worlds. When designing autonomous virtual humans, the action selection problem needs to be considered, as it is responsible for decision making at each moment in time. Action selection architectures for autonomous virtual humans should be individual, motivational, reactive and proactive to obtain a high degree of autonomy. This paper describes in detail our motivational model of action selection for autonomous virtual humans in which overlapping hierarchical classifier systems, working in parallel to generate coherent behavioral plans, are associated with the functionalities of a free flow hierarchy to give reactivity to the hierarchical system. Finally, results of our model in a complex simulated environment, with conflicting motivations, demonstrate that the model is sufficiently robust and flexible for designing motivational autonomous virtual humans in real-time.
Keywords :
computer games; decision making; real-time systems; virtual reality; action selection; autonomous virtual human; coherent behavioral plan; computer game; decision making; free flow hierarchy; hierarchical classifier system; motivational model; Animation; Application software; Computer architecture; Computer graphics; Decision making; Game theory; Hierarchical systems; Humans; Robustness; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2005
ISSN :
1530-1052
Print_ISBN :
0-7803-9330-9
Type :
conf
DOI :
10.1109/CGI.2005.1500419
Filename :
1500419
Link To Document :
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