DocumentCode :
1849921
Title :
A system for real-time watercolour rendering
Author :
Burgess, Jeremy ; Wyvill, Geoff ; King, Scott A.
Author_Institution :
Dept. of Comput. Sci., Otago Univ., Dunedin, New Zealand
fYear :
2005
fDate :
22-24 June 2005
Firstpage :
234
Lastpage :
240
Abstract :
We present a system for the real-time rendering of scenes to produce images like watercolour paintings. Our system uses a hybrid of object space rendering techniques and image plane post processing to attain extremely good results very quickly. We achieve this through graphics processing unit (GPU) programming, hardware accelerated shadow volumes, and the use of noise for various different tasks. We manage to circumvent problems found in both previous image space and object space methods by combining the two.
Keywords :
image processing; real-time systems; realistic images; rendering (computer graphics); graphics processing unit; image plane post processing; image scene; image space method; object space method; object space rendering; real-time watercolour rendering; watercolour painting; Acceleration; Computer graphics; Computer science; Computer vision; Layout; Painting; Paints; Pigmentation; Real time systems; Rendering (computer graphics);
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Graphics International 2005
ISSN :
1530-1052
Print_ISBN :
0-7803-9330-9
Type :
conf
DOI :
10.1109/CGI.2005.1500426
Filename :
1500426
Link To Document :
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