DocumentCode
1849965
Title
Mixed reality simulation with physical mobile display devices
Author
Rodrigue, Mathieu ; Waranis, Andrew ; Wood, Tim ; Hollerer, Tobias
Author_Institution
Univ. of California, Santa Barbara, Santa Barbara, CA, USA
fYear
2015
fDate
23-27 March 2015
Firstpage
105
Lastpage
110
Abstract
This paper presents the design and implementation of a system for simulating mixed reality in setups combining mobile devices and large backdrop displays. With a mixed reality simulator, one can perform usability studies and evaluate mixed reality systems while minimizing confounding variables. This paper describes how mobile device AR design factors can be flexibly and systematically explored without sacrificing the touch and direct unobstructed manipulation of a physical personal MR display. First, we describe general principles to consider when implementing a mixed reality simulator, enumerating design factors. Then, we present our implementation which utilizes personal mobile display devices in conjunction with a large surround-view display environment. Standing in the center of the display, a user may direct a mobile device, such as a tablet or head-mounted display, to a portion of the scene, which affords them a potentially annotated view of the area of interest. The user may employ gesture or touch screen interaction on a simulated augmented camera feed, as they typically would in video-see-through mixed reality applications. We present calibration and system performance results and illustrate our system´s flexibility by presenting the design of three usability evaluation scenarios.
Keywords
augmented reality; helmet mounted displays; human computer interaction; mobile computing; touch sensitive screens; augmented camera feed; backdrop displays; calibration; direct unobstructed manipulation; gesture interaction; head-mounted display; mixed reality simulation; mixed reality systems; mobile device AR design factors; personal mobile display devices; physical mobile display devices; physical personal MR display; surround-view display environment; system flexibility; system performance; tablet; touch manipulation; touch screen interaction; usability evaluation scenarios; usability studies; video-see-through mixed reality applications; Cameras; Lenses; Mobile communication; Servers; Smart phones; Virtual reality; Augmented reality; immersive displays; input device; interaction techniques; large displays; mobile device; virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Conference_Location
Arles
Type
conf
DOI
10.1109/VR.2015.7223331
Filename
7223331
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