• DocumentCode
    1850047
  • Title

    The Evolution of Gamebots for 3D First Person Shooter (FPS)

  • Author

    Tong, Chang Kee ; Hui, Ong Jia ; Teo, Jason ; On, Chin Kim

  • Author_Institution
    Sch. of Eng. & Inf. Technol., Univ. Malaysia Sabah, Kota Kinabalu, Malaysia
  • fYear
    2011
  • fDate
    27-29 Sept. 2011
  • Firstpage
    21
  • Lastpage
    26
  • Abstract
    The implementation of Artificial Intelligence (AI)in 3-Dimensional (3D) First Person Shooter (FPS) game is quite general nowadays. Most of the conventional AI bots created are mostly from hard coded AI bots. Hence, it has limited the dynamicity of the AI bots and therefore it brings to a fixed strategy for gaming. The main focus of this paper is to discuss the methodologies used in generating the AI bots that is competitive in the FPS gaming. In this paper, a decision making structure is proposed. It has been combined with the Evolutionary Programming in generating the required AI controllers. Hence, there are two methodology discussions involved: (1) the proposed decision making structure and (2)the Evolutionary Programming used. The experiments show highly promising testing results after the generated AI bots have been tested and compared with the conventional ruled based AI bots. It proves that the generated AI bots using the combination of Evolutionary Programming and decision making structure performed better than those AI bots generated using conventional ruled based strategy which is hard coded and time consuming to develop.
  • Keywords
    artificial intelligence; computer games; decision making; evolutionary computation; intelligent robots; knowledge based systems; 3D FPS gaming; AI controller; Gamebots; artificial intelligence; decision making structure; evolutionary programming; rule based AI bots; three-dimensional first person shooter game; Artificial intelligence; Decision making; Engines; Evolutionary computation; Games; Humans; Three dimensional displays; Artificial Intelligence (AI); Evolutionary Algorithm (EA); Evolutionary Programming (EP); First Person Shooter (FPS);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Bio-Inspired Computing: Theories and Applications (BIC-TA), 2011 Sixth International Conference on
  • Conference_Location
    Penang
  • Print_ISBN
    978-1-4577-1092-6
  • Type

    conf

  • DOI
    10.1109/BIC-TA.2011.71
  • Filename
    6046867