DocumentCode
1850167
Title
Light propagation for mixed polygonal and volumetric data
Author
Zhang, Caixia ; Xue, Daqing ; Crawfis, Roger
Author_Institution
Ohio State Univ., Columbus, OH, USA
fYear
2005
fDate
22-24 June 2005
Firstpage
249
Lastpage
256
Abstract
Some applications require scenes mixing polygonal and volumetric objects and shadows make the scenes more realistic. This paper describes a shadow algorithm for mixed polygonal and volumetric data, including the generation of soft shadows for area light sources. Our volume shader leverages advanced graphics GPU for an accelerated and feasible solution. The shadow and soft shadow algorithm applies to all combinations of volumes and polygons, without any restriction on the geometric positioning and overlap of the volumes and polygons. For realistic rendering where we have a high albedo participating media, multiple scattering is significant. We extend our algorithm to handle both multiple forward scattering and back scattering with light attenuation. This constitutes a complete system for shadow generation and light propagation.
Keywords
backscatter; computational geometry; light absorption; light propagation; light scattering; light sources; realistic images; rendering (computer graphics); area light source; back scattering; light attenuation; light propagation; mixed polygonal data; multiple forward scattering; realistic rendering; soft shadow algorithm; volumetric data; Acceleration; Chromium; Clouds; Computer graphics; Layout; Light scattering; Light sources; Optical attenuators; Optical propagation; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Graphics International 2005
ISSN
1530-1052
Print_ISBN
0-7803-9330-9
Type
conf
DOI
10.1109/CGI.2005.1500434
Filename
1500434
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