• DocumentCode
    1850167
  • Title

    Light propagation for mixed polygonal and volumetric data

  • Author

    Zhang, Caixia ; Xue, Daqing ; Crawfis, Roger

  • Author_Institution
    Ohio State Univ., Columbus, OH, USA
  • fYear
    2005
  • fDate
    22-24 June 2005
  • Firstpage
    249
  • Lastpage
    256
  • Abstract
    Some applications require scenes mixing polygonal and volumetric objects and shadows make the scenes more realistic. This paper describes a shadow algorithm for mixed polygonal and volumetric data, including the generation of soft shadows for area light sources. Our volume shader leverages advanced graphics GPU for an accelerated and feasible solution. The shadow and soft shadow algorithm applies to all combinations of volumes and polygons, without any restriction on the geometric positioning and overlap of the volumes and polygons. For realistic rendering where we have a high albedo participating media, multiple scattering is significant. We extend our algorithm to handle both multiple forward scattering and back scattering with light attenuation. This constitutes a complete system for shadow generation and light propagation.
  • Keywords
    backscatter; computational geometry; light absorption; light propagation; light scattering; light sources; realistic images; rendering (computer graphics); area light source; back scattering; light attenuation; light propagation; mixed polygonal data; multiple forward scattering; realistic rendering; soft shadow algorithm; volumetric data; Acceleration; Chromium; Clouds; Computer graphics; Layout; Light scattering; Light sources; Optical attenuators; Optical propagation; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Graphics International 2005
  • ISSN
    1530-1052
  • Print_ISBN
    0-7803-9330-9
  • Type

    conf

  • DOI
    10.1109/CGI.2005.1500434
  • Filename
    1500434