Title :
BlenderVR: Open-source framework for interactive and immersive VR
Author :
Katz, Brian F. G. ; Felinto, Dalai Q. ; Touraine, Damien ; Poirier-Quinot, David ; Bourdot, Patrick
Author_Institution :
LIMSI, Campus Univ. d´Orsay, Orsay, France
Abstract :
BlenderVR is an open-source project framework for interactive and immersive applications based on an extension of the Blender Game Engine to Virtual Reality applications. BlenderVR is a generalization of the BlenderCAVE project, accounting for alternate platforms (e.g., HMD, video-walls). The goal is to provide a flexible and easy to use framework for the creation of VR applications for various platforms, making use of the existing power of the BGE´s graphics rendering and physics engine. Compatible with 3 major Operating Systems, BlenderVR has been developed by VR researchers with support from the Blender Community. BlenderVR currently handles multi-screen/multi-user tracked stereoscopic rendering through efficient low-level master/slave synchronization process with multimodal interactions via OSC and VRPN protocols.
Keywords :
protocols; public domain software; rendering (computer graphics); synchronisation; virtual reality; Blender game engine; BlenderVR; OSC protocol; VRPN protocol; graphics rendering; immersive application; interactive application; open-source framework; physics engine; synchronization process; virtual reality; Engines; Games; Navigation; Rendering (computer graphics); Synchronization; Virtual reality; H.5.1 [Multimedia Information Systems]: Artificial, augmented, and virtual realities; I.3.2 [Graphics Systems]: Distributed/network graphics;
Conference_Titel :
Virtual Reality (VR), 2015 IEEE
Conference_Location :
Arles
DOI :
10.1109/VR.2015.7223366