• DocumentCode
    1851023
  • Title

    I´m There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence

  • Author

    Lorenz, Mario ; Busch, Marc ; Rentzos, Loukas ; Tscheligi, Manfred ; Klimant, Philipp ; Frohlich, Peter

  • fYear
    2015
  • fDate
    23-27 March 2015
  • Firstpage
    223
  • Lastpage
    224
  • Abstract
    For various VR/MR/AR applications, such as virtual usability studies, it is very important that the participants have the feeling that they are really in the environment. This feeling of “being” in a mediated environment is described as presence. Two important factors that influence presence are the level of immersion and the navigation method. We developed two navigation methods to simulate natural walking using a Wii Balance Board and a Kinect Sensor. In this preliminary study we examined the effects of these navigation methods and the level of immersion on the participants´ perceived presence in a 2×2 factorial between-subjects study with 32 participants in two different VEs (Powerwall and Mixed-Reality-See-Through-Glasses). The results indicate that reported presence is higher for the Kinect navigation and Powerwall for some facets of presence.
  • Keywords
    virtual reality; Kinect sensor; Wii balance board; mixed reality environments; natural walking; navigation methods; virtual reality; Legged locomotion; Mobile communication; Navigation; Smart phones; Usability; Virtual environments; 3D Navigation; Mixed Reality; Presence; User Studies;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality (VR), 2015 IEEE
  • Conference_Location
    Arles
  • Type

    conf

  • DOI
    10.1109/VR.2015.7223376
  • Filename
    7223376