DocumentCode
1851023
Title
I´m There! The influence of virtual reality and mixed reality environments combined with two different navigation methods on presence
Author
Lorenz, Mario ; Busch, Marc ; Rentzos, Loukas ; Tscheligi, Manfred ; Klimant, Philipp ; Frohlich, Peter
fYear
2015
fDate
23-27 March 2015
Firstpage
223
Lastpage
224
Abstract
For various VR/MR/AR applications, such as virtual usability studies, it is very important that the participants have the feeling that they are really in the environment. This feeling of “being” in a mediated environment is described as presence. Two important factors that influence presence are the level of immersion and the navigation method. We developed two navigation methods to simulate natural walking using a Wii Balance Board and a Kinect Sensor. In this preliminary study we examined the effects of these navigation methods and the level of immersion on the participants´ perceived presence in a 2×2 factorial between-subjects study with 32 participants in two different VEs (Powerwall and Mixed-Reality-See-Through-Glasses). The results indicate that reported presence is higher for the Kinect navigation and Powerwall for some facets of presence.
Keywords
virtual reality; Kinect sensor; Wii balance board; mixed reality environments; natural walking; navigation methods; virtual reality; Legged locomotion; Mobile communication; Navigation; Smart phones; Usability; Virtual environments; 3D Navigation; Mixed Reality; Presence; User Studies;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality (VR), 2015 IEEE
Conference_Location
Arles
Type
conf
DOI
10.1109/VR.2015.7223376
Filename
7223376
Link To Document