DocumentCode
1851391
Title
The Problem Solving Skills and Learning Performance in Learning Multi-Touch Interactive Jigsaw Game Using Digital Scaffolds
Author
Hung, Cheng-Yu ; Chang, Ting-Wen ; Yu, Pao-Ta ; Cheng, Po-Jen
Author_Institution
Dept. of Comput. Sci. & Inf. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
fYear
2012
fDate
27-30 March 2012
Firstpage
33
Lastpage
38
Abstract
Multi-touch technology has become increasingly popular interactive technology of applied in digital game and education. The displays with multi-touch technology are responsive enough to support a wide variety of applications. Digital game offers instant feedback and interactivity in a game-based learning environment. In this study, we have designed a multi-touch interactive jigsaw game for learning the geographical location of cities in Taiwan by providing the effective instant feedbacks and interactivity as the digital scaffolds for learners in order to reduce their frustration. Based on the combination of the multi-touch operations and the digital scaffolds, the learners could use the different operated scaffolds to learn and play this game. We have classified three scaffolds: demonstration, reduction in degree of freedom, and frustration control in this jigsaw game, and have investigated the learning effects of learners according to their problem solving skills and learning performance. Our data indicated that the jigsaw game combining with scaffolding supports would increase the learning performance. Among these three scaffolding types, demonstration would reduce the potential for players to feel stuck, but may increase learner reliance, thereby reducing learning opportunities. On the other hand, providing learners with the reduction in degree of freedom and the frustration control at the same time would increase reliance on available support for some learners, but most of them would help learners improve the development of problem-solving skill.
Keywords
computer aided instruction; computer games; geography; interactive programming; problem solving; Taiwan; digital education; digital game; digital scaffolds; game-based learning environment; geographical location; interactive technology; learning performance; multitouch interactive jigsaw game; problem solving skills; Cities and towns; Computers; Education; Games; Keyboards; Mice; Problem-solving; Digital game-based learning; Interactive surfaces; Jigsaw game; Multi-touch technology; Scaffolding theory;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location
Takamatsu
Print_ISBN
978-1-4673-0885-4
Type
conf
DOI
10.1109/DIGITEL.2012.13
Filename
6185577
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