Title :
A Prototype on a Meta-model for Designing Instructional Pervasive Games
Author :
Chen, Cheng-ping ; Shih, Ju-Ling
Author_Institution :
Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
Abstract :
Instructional pervasive game (IPG) is an innovative way in accomplishing m-learning. It has been introduced by various literatures in the past few years. An important critic of IPG is that most game strategy does not take into consideration the anthropological data pertaining to the specific context of use. In response to this issue, we proposed a prototype of a meta-model which puts together several partial perspectives of the IPG discussed in various literatures. Our meta-model emphasizes an urban cultural-rich task as the main goal of an IPG. Context requirement, pedagogy requirement, and design requirement form the main body of the meta-model. The elements of each requirement are also discussed in accordance with the related literatures. We also suggested a set of checklists based on our meta-model. Each set of the checklist depicts specific tasks to be accomplished. These checklists may be served as an initial reference for IPG designers. More rigid verification process for the meta-model is underway to validate the trustworthiness of the model.
Keywords :
computer aided instruction; computer games; mobile computing; IPG; context requirement; design requirement; instructional pervasive game meta model prototype; m-learning; meta model verification process; model trustworthiness; pedagogy requirement; urban cultural-rich task; Collaboration; Context; Cultural differences; Educational institutions; Games; Mobile communication; Mobile handsets; instructional pervasive game; mobile learning; the GNS theory;
Conference_Titel :
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location :
Takamatsu
Print_ISBN :
978-1-4673-0885-4
DOI :
10.1109/DIGITEL.2012.15