DocumentCode
1851650
Title
Training Teamwork Skills Using MMORPGs
Author
Wang, Dai-Yi ; Chen, Ying-An
Author_Institution
Dept. of CSCE, Providence Univ., Tachung, Taiwan
fYear
2012
fDate
27-30 March 2012
Firstpage
94
Lastpage
98
Abstract
Many researchers speculated that Massively Multiplayer Online Role-Playing Games (MMORPGs) could create a problem-based learning environment for students to learn teamwork skills. In this study, a highly interactive MMORPG, World of War craft (WoW) was adopted and one-group pretest posttest experiment was designed to answer two questions: (a) Do students teamwork skills enhance through team playing in WoW? (b) Do training outcomes vary by the roles that students play in the game? (c) Are training outcomes related to the degree of the flow experience the students have? Unfortunately, the experimental results did not support that WoW is effective in training teamwork skills.
Keywords
computer aided instruction; computer games; multi-agent systems; team working; WoW; World of Warcraft; highly interactive MMORPG; massively multiplayer online role-playing game; one-group pretest posttest experiment; problem-based learning environment; team playing; teamwork skill enhancement; teamwork skill training; Collaborative work; Computers; Educational institutions; Games; Lead; Teamwork; Training; MMORPG; flow; game-based learning; leadership; teamwork;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location
Takamatsu
Print_ISBN
978-1-4673-0885-4
Type
conf
DOI
10.1109/DIGITEL.2012.24
Filename
6185587
Link To Document