• DocumentCode
    1852040
  • Title

    Digital Game-Based Learning on Digital Archives: A Case Study of Taiwanese Classical Poems

  • Author

    Tsai, Tsun-Hung ; Lin, Hsin-Chih ; Huang, Kuo-Chu

  • Author_Institution
    Dept. of Inf. & Learning Technol., Nat. Univ. of Tainan, Tainan, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    132
  • Lastpage
    134
  • Abstract
    Taiwanese Classical Poems Database at the National Museum of Taiwan Literature (NMTL) is one of many ongoing digital-archive projects in Taiwan. Although this database is very important to the study of Taiwanese classical literature and past culture and history, most people in Taiwan are unfamiliar with these poems. To attract the general public to engage in learning Taiwanese classical poems, we had developed a digital game, named "The Lost World: Taiwanese Classical Poems," on the database. The purpose of this article is to introduce NMTL\´s Taiwanese Classical Poems Database and the development of our digital game. The framework of our digital game with a learning management system is also described. To well integrate Taiwanese classical poems into our digital game, we analyze the six key features of the game based on the input-process-outcome (IPO) model. Our digital game has been presented to the general public at NMTL since October 22, 2011.
  • Keywords
    computer aided instruction; computer games; history; information retrieval systems; literature; National Museum of Taiwan Literature; Taiwanese Classical Poems Database; Taiwanese classical literature; Taiwanese history; Taiwanese past culture; The Lost World: Taiwanese Classical Poems; case study; digital archives; digital game-based learning; input-process-outcome model; learning management system; Brushes; Computers; Databases; Education; Games; History; Least squares approximation; Taiwanese classical poems; digital archive input-process-outcome (IPO) model; digital game-based learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.36
  • Filename
    6185599