DocumentCode
1852404
Title
Hierarchical human motion compression with constraints on frames
Author
Li, Shiyu ; Okuda, Masahiro ; Takahashi, Shin-Ichi
Author_Institution
Dept. of Environ. Eng., Kitakyushu Univ., Fukuoka, Japan
Volume
1
fYear
2004
fDate
25-28 July 2004
Abstract
This paper presents a compression method for motion data with special characteristics which can be indicated by motion behavior or specified by user with constraint. Motion capture systems have been widely used to model motion behavior in feature film production, action games and virtual environments on network. In general, the motion data consist of three coordinates or some rotation angles in each frame. For storing motion data and real-time transmission, an uncompressed raw data is often unacceptable. Our method combines wavelet transform and kinematics to implement an efficient motion data compression. Controlling the distortion yielded by the quantization, we enable user to specify constrains of motion. The max shift ROI method is adopted to sign the constraint frames. We further apply an adaptive quantization to establish the optimal position of the joint. Our method achieves 5-20% compression without any visual artifacts. The experiment result shows the validity of our method.
Keywords
adaptive signal processing; data compression; distortion; wavelet transforms; action games; adaptive quantization; feature film production; hierarchical human motion compression; max shift ROI method; motion behavior; motion capture systems; motion data compression; virtual environments; wavelet transform; Animation; Data engineering; Decoding; Discrete wavelet transforms; Humans; Image coding; Kinematics; Quantization; Virtual environment; Wavelet transforms;
fLanguage
English
Publisher
ieee
Conference_Titel
Circuits and Systems, 2004. MWSCAS '04. The 2004 47th Midwest Symposium on
Print_ISBN
0-7803-8346-X
Type
conf
DOI
10.1109/MWSCAS.2004.1353975
Filename
1353975
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