• DocumentCode
    1852604
  • Title

    Combining point clouds and volume objects in volume scene graphs

  • Author

    Chen, Min

  • Author_Institution
    Wales Swansea Univ., UK
  • fYear
    2005
  • fDate
    20-21 June 2005
  • Firstpage
    127
  • Lastpage
    235
  • Abstract
    This paper describes an extension to the technical framework of constructive volume geometry (CVG) in order to accommodate point clouds in volume scene graphs. It introduces the notion of point-based volume object (PBVO) that is characterized by the opacity, rather than the geometry, of a point cloud. It examines and compares several radial basis functions (RBFs), including the one proposed in this paper, for constructing scalar fields from point clouds. It applies basic CVG operators to PBVOs and demonstrates the inter-operability of PBVOs with conventional volume objects including those procedurally defined and those constructed from volume datasets. It presents an octree-based algorithm for reducing the complexity in rendering a PBVO with a large number of points, and a set of testing results showing a significant speedup when an octree is deployed for rendering PBVOs.
  • Keywords
    ray tracing; rendering (computer graphics); solid modelling; constructive volume geometry; octree algorithm; point clouds; point-based modeling; point-based rendering; point-based volume object; radial basis functions; ray casting; rendering complexity; scalar field construction; volume datasets; volume graphics; volume objects; volume scene graphs; volume visualization; Casting; Clouds; Computer graphics; Geometry; Layout; Rendering (computer graphics); Sampling methods; Solid modeling; Testing; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Volume Graphics, 2005. Fourth International Workshop on
  • ISSN
    1727-8376
  • Print_ISBN
    3-905673-26-6
  • Type

    conf

  • DOI
    10.1109/VG.2005.194107
  • Filename
    1500534