DocumentCode
1852604
Title
Combining point clouds and volume objects in volume scene graphs
Author
Chen, Min
Author_Institution
Wales Swansea Univ., UK
fYear
2005
fDate
20-21 June 2005
Firstpage
127
Lastpage
235
Abstract
This paper describes an extension to the technical framework of constructive volume geometry (CVG) in order to accommodate point clouds in volume scene graphs. It introduces the notion of point-based volume object (PBVO) that is characterized by the opacity, rather than the geometry, of a point cloud. It examines and compares several radial basis functions (RBFs), including the one proposed in this paper, for constructing scalar fields from point clouds. It applies basic CVG operators to PBVOs and demonstrates the inter-operability of PBVOs with conventional volume objects including those procedurally defined and those constructed from volume datasets. It presents an octree-based algorithm for reducing the complexity in rendering a PBVO with a large number of points, and a set of testing results showing a significant speedup when an octree is deployed for rendering PBVOs.
Keywords
ray tracing; rendering (computer graphics); solid modelling; constructive volume geometry; octree algorithm; point clouds; point-based modeling; point-based rendering; point-based volume object; radial basis functions; ray casting; rendering complexity; scalar field construction; volume datasets; volume graphics; volume objects; volume scene graphs; volume visualization; Casting; Clouds; Computer graphics; Geometry; Layout; Rendering (computer graphics); Sampling methods; Solid modeling; Testing; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Volume Graphics, 2005. Fourth International Workshop on
ISSN
1727-8376
Print_ISBN
3-905673-26-6
Type
conf
DOI
10.1109/VG.2005.194107
Filename
1500534
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