• DocumentCode
    1852715
  • Title

    A Situated Game for Autistic Children Learning Activities of Daily Living

  • Author

    Chang, Maiga ; Kuo, Rita ; Lyu, Chun-Wei ; Heh, Jia-Sheng

  • Author_Institution
    Sch. of Comput. & Inf. Syst., Athabasca Univ., Edmonton, AB, Canada
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    217
  • Lastpage
    220
  • Abstract
    Daily living skills are difficult for autistic children to learn because they have low motivation in learning new things. Some research has developed virtual environment to assist parents and teachers teaching autistic children daily living skills, educators still need to spend a lot of time in preparing personalized and more realistic tasks for children to practice. This research designs an activity generation mechanism by measuring activity´s weight with fuzzy theory and rough set´s help. Based on the activity generation mechanism and weight measurement, a Flash-based situated game is developed for providing autistic children personalized and non-repeated practices of activities of daily living. An evaluation plan of the pilot for verifying the effectiveness of the game and gathering the users´ (include teachers, parents, and the autistic children) perceptions toward the game and the game-play is designed.
  • Keywords
    Internet; behavioural sciences computing; computer aided instruction; computer games; fuzzy set theory; medical disorders; paediatrics; program verification; rough set theory; teaching; Flash-based situated game; Web-based Flash educational game; activity generation mechanism; activity weight measurement; autistic children learning activity; daily living skills; fuzzy theory; game effectiveness verification; game-play; learning motivation; nonrepeated practice; parent assistance; personalized practice; personalized task; rough set; teaching; user perception; virtual environment; Autism; Automata; Educational institutions; Games; Videos; Weight measurement; Game-based learning; activities of daily living; autism; children; knowledge structure; preadolescence; situated learning;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.59
  • Filename
    6185622