DocumentCode
1852767
Title
Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament
Author
Dzan, Wei-Yuan ; Shih, Ru-Chu ; Lou, Shi-Jer
Author_Institution
Nat. Kaohsiung Marine Univ., Kaohsiung, Taiwan
fYear
2012
fDate
27-30 March 2012
Firstpage
231
Lastpage
235
Abstract
With the rapid advancement of information technology and the Internet, along with the saturation, development, and transcendence of time and space of information technology, the unavoidable trend of educational reform needs to consider how to adequately engage in instructional design, reconstruction of traditional instruction and internet education, develop new learning forms and models, develop new curricular content, and create new instructional methods in order to create new forms of education. The purpose of school education bears the burden of cultivating various engineering and technical personnel, and this is a key factor for overall national construction and development. Thus, if students can enhance imagination instruction, and engage in technological practice involving their imagination, plan the optimal imagination cooperative instructional model to effectively elevate student imagination innovative and research and development ability, this would not only promote the development and advancement of technological courses, but can serve as a model and exemplar for other subjects. This would result in the overall elevation of national education.
Keywords
Internet; cognition; computer aided instruction; computer games; engineering education; team working; Internet education; educational reform; engineering personnel; information technology; instructional design; national construction; national development; optimal imagination cooperative instructional learning model; student imagination; team game tournament; technical personnel; technological course; Context; Educational institutions; Face; Games; Materials; Problem-solving; creative design; imagination; instructional strategies; team game tournament; technological practice;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
Conference_Location
Takamatsu
Print_ISBN
978-1-4673-0885-4
Type
conf
DOI
10.1109/DIGITEL.2012.62
Filename
6185625
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