• DocumentCode
    1852767
  • Title

    Construction and Application of Incorporating Imagination Cooperative Learning with Team Game Tournament

  • Author

    Dzan, Wei-Yuan ; Shih, Ru-Chu ; Lou, Shi-Jer

  • Author_Institution
    Nat. Kaohsiung Marine Univ., Kaohsiung, Taiwan
  • fYear
    2012
  • fDate
    27-30 March 2012
  • Firstpage
    231
  • Lastpage
    235
  • Abstract
    With the rapid advancement of information technology and the Internet, along with the saturation, development, and transcendence of time and space of information technology, the unavoidable trend of educational reform needs to consider how to adequately engage in instructional design, reconstruction of traditional instruction and internet education, develop new learning forms and models, develop new curricular content, and create new instructional methods in order to create new forms of education. The purpose of school education bears the burden of cultivating various engineering and technical personnel, and this is a key factor for overall national construction and development. Thus, if students can enhance imagination instruction, and engage in technological practice involving their imagination, plan the optimal imagination cooperative instructional model to effectively elevate student imagination innovative and research and development ability, this would not only promote the development and advancement of technological courses, but can serve as a model and exemplar for other subjects. This would result in the overall elevation of national education.
  • Keywords
    Internet; cognition; computer aided instruction; computer games; engineering education; team working; Internet education; educational reform; engineering personnel; information technology; instructional design; national construction; national development; optimal imagination cooperative instructional learning model; student imagination; team game tournament; technical personnel; technological course; Context; Educational institutions; Face; Games; Materials; Problem-solving; creative design; imagination; instructional strategies; team game tournament; technological practice;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Game and Intelligent Toy Enhanced Learning (DIGITEL), 2012 IEEE Fourth International Conference on
  • Conference_Location
    Takamatsu
  • Print_ISBN
    978-1-4673-0885-4
  • Type

    conf

  • DOI
    10.1109/DIGITEL.2012.62
  • Filename
    6185625