DocumentCode :
185415
Title :
Lightweight 3D MMO framework with high GPU offloading
Author :
Asavei, Victor ; Moldoveanu, Alin ; Moldoveanu, Florica ; Pistirica, Sorin Andrei
Author_Institution :
Comput. Sci. & Eng. Dept., Univ. Politeh. of Bucharest, Bucharest, Romania
fYear :
2014
fDate :
17-19 Oct. 2014
Firstpage :
702
Lastpage :
708
Abstract :
3D Massively Multiplayer Online (MMO) applications have in present a large number of registered and active users that can reach up to even several millions for the most popular ones. These types of applications that include 3D games, virtual life simulations, educational environments, museums, etc. are already considered by many as the new generation of human computer interface and human computer mediated communication; they continue to grow in size and integrate or even replace traditional ones (web browsers, instant messengers, social portals, etc.). The main problems of current 3D MMO server architectures are related to their scalability because they need to accommodate a large number of concurrent users and the number of operations that need to be executed can get very high in moments of peak usage. These problems of scalability are mainly due to the necessity to achieve real time low latency interaction in the 3D virtual worlds, at the same time ensuring their consistency and persistence. The owners of such virtual worlds need to handle a high operational cost due to the software and hardware complexity of current server architectures. In this paper we present and evaluate the 3D MMO server architectures already used in production and we also expand our previous work, presenting an overview of a solution that uses GPGPU (General Purpose computing on Graphics Processing Units) processing in order to alleviate the scalability and costs of current architectures. Preliminary results and tests with a functional prototype sustain the feasibility of our solution.
Keywords :
computer games; graphics processing units; virtual reality; 3D MMO framework; 3D MMO server architecture; 3D games; 3D massively multiplayer online; 3D virtual worlds; GPGPU; GPU offloading; educational environment; general purpose computing; graphics processing unit; human computer interface; human computer mediated communication; museums; virtual life simulations; Computer architecture; Games; Graphics processing units; Hardware; Scalability; Servers; Three-dimensional displays; 3D virtual worlds; GPGPU; Massive Multiplayer Online; parallel computing;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Theory, Control and Computing (ICSTCC), 2014 18th International Conference
Conference_Location :
Sinaia
Type :
conf
DOI :
10.1109/ICSTCC.2014.6982500
Filename :
6982500
Link To Document :
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